
Discover craps side bets like All Tall Small (ATS) and the Fire Bet. Learn payout structures, win conditions, and house edge risks.
Last updated:Craps tables in Las Vegas and on top US casino apps love to push bonus side bets. Traditional bets like the Pass Line or Place Bets are built for mathematical efficiency, but these side options hunt for huge jackpot-style payouts instead.
If you want to put chips on options like All Tall Small (ATS) or the Fire Bet, you should know exactly how they work and just how steep the house edge really is – a sharp contrast to the disciplined math behind the Iron Cross and 3 Point Molly, or the other proposition bets in our craps section.
Key Takeaways: All Tall Small and Fire Bets
- All Tall Small Structure: ATS wagers challenge the shooter to hit small numbers, tall numbers, or all ten non-seven totals before rolling a 7.
- Fire Bet Mechanics: Payouts trigger only when a shooter successfully establishes and hits 4, 5, or 6 unique Points during a single hot streak.
- Jackpot-Style Payouts: Winning combinations offer massive multipliers, reaching up to 175 to 1 on Make ‘Em All and 1,000 to 1 on a 6-point Fire Bet run.
- Punishing House Edge: The casino advantage ranges from 7.4% to over 20%, making these side bets ideal for casual lottery-style fun rather than core betting strategies.
What Is the All Tall Small (ATS) Bonus Bet?
The All Tall Small bet, usually called ATS or Make ‘Em All, is easily one of the most common side bets in American casinos. You place it before the Comeout Roll, and it tracks whether the shooter can hit every point number (2, 3, 4, 5, 6, 8, 9, 10, 11, 12) before that inevitable 7 shows up.
The layout splits the bet into three separate spots:
- All Small: Covers the low end: 2, 3, 4, 5, and 6. If the shooter rolls all five of these in any order before a 7 appears, it pays 30 to 1 (or 34 to 1 at some tables).
- All Tall: Covers the high end: 8, 9, 10, 11, and 12. Hit all five before rolling a 7, and you collect 30 to 1 (or 34 to 1).
- Make ‘Em All (All): Covers all ten numbers, skipping only the 7. If the shooter sweeps the entire board before a 7 lands, the payout jumps to 150 to 1 (or 175 to 1).
The second a 7 hits, the run is over. Even on a Comeout Roll if the side bet is active, any unfinished ATS wagers are swept off the table instantly, and the board resets for the next hand.
How the Fire Bet Works
The Fire Bet is another staple in US casinos, but it works on a completely different premise. Instead of tracking random dice totals, it rewards the shooter for making multiple individual Points.
There is a catch: duplicate numbers do not count. The shooter has to set and hit distinct Points. Making a 4, then an 8, and then a 10 counts toward the total, but hitting a 4 twice only counts as one Point for the bet.
The payouts only trigger on long, monster rolls:
- 4 Unique Points: Pays 25 to 1.
- 5 Unique Points: Pays 250 to 1.
- 6 Unique Points: Pays 1,000 to 1.
You have to put your chips down before the shooter’s very first Comeout Roll. The moment that shooter sevens out, the bet evaluates how many distinct Points were made and pays out accordingly.
House Edge and Bankroll Reality
These bets are fun, and hitting a high multiplier feels great. Just do not lose sight of the math.
The house edge here is massive compared to standard craps bets. On ATS wagers, the house advantage runs between 7.4% and 20.6% depending on the specific paytable, while the Fire Bet carries an edge well over 20%.
Smart players do not build their entire session around these props. Treat them like lottery tickets. Toss a dollar or two on them for fun if you want, but keep your serious money on low-edge bets like Pass Line Odds and basic Place Bets.
Author:
Lucas Portela
Owner, BoldGambler • Avanhandava/SP
Oddsmaker, affiliate and content creator in the iGaming industry.
